![]() Penalty to dexterity until trimmed.Īll equipment, including the contents of pouches, is scattered on the ground around the destination. Hair length increases by a year's growth.įingernails and toenails increase by a year's growth. Teleportee arrives at the right place but the wrong time - either past or future.Īt the starting location, everyone hears a loud bang at the destination, everyone hears a whimper. Both parts of the body are still alive and function as normal, connected mistically to each other, but split. Split exactly down the middle, only one half of the body is transported. Timespace anomaly - person arrives 2x larger than before but moves and acts 2x slower The teleport transports only their consciousness to the new place and their spirit must find its way back to its comatose body They stay in the same place and go through time instead of space! except for their skin which comes several minutes later A giant frog.Įvery part of the person's body arrives at the destination. They are returned to their original position shortly after.Ī random creature has been picked up while the magic trail travels. The caster is briefly teleported to a treasure vault filled to the brim with gold and valuables. It takes a full second but feels like hours. Their souls switch bodies.Ī person's hair doesn't teleport! They're bald after teleporting (including facial hair).Ī person teleports 'slowly'.meaning the visibly see the astral sea, hell, celestia and other planes as they zip through them. Apparently, they were clones, not teleported, and all of their dying cells were replaced with new ones. ![]() Maybe just one eye changes.Ī person looks physically younger. The same as above, but with them living out a vividly-described happy life with a family. When they are eventually killed, their teleportation is completed and they revert to their previous age. The caster is transported to another dimension where they are forced to fight progressively more difficult opponents in an arena. The effect is indistinguishable from successful teleportation unless someone else was teleporting at the same time. The universe moves, but the caster is kept in one place. The party is teleported to a narrow alleyway where bandits wait ready to attack and rob them. The party is teleported a few miles from each other. The circle's magic was not strong enough to send the party to their destination so the party arrives about half way in between their starting point and their destination.Ĭaster couldn't focus to cast the spell so instead he cause an explosion that injuries the party.Ī flash of lightning strikes the player intending to teleport dealing 3d6 damage. The caster accidentally teleports the party into the middle of an ocean, but shortly brings them back to the original spot. You are teleported into a sealed crate that appears to you to be moving. Teleport is to successful place, but 500 ft up.Īnother party has selected the same destination, causing your party to be sent to a pocket dimension that resembles a bad waiting room (out of date parchments in the table, substandard bards playing poor representations of popular songs, etc) for 1d4 hours while the magic’s realign so you can finish your journey. If the caster is able to kill the fire elemental, they are instantly transported to their intended location. An incredibly brilliant Fire Elemental has harnessed the power to 'trap' teleporters in their tracks and intend on using their arcane energy to power the device. The caster is teleported to a plane of Fire Elementals inside a heavy iron cage. What happens if you accidently cast a teleportation spell wrong? d100
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